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41. We demand tactile currency! - in Player Features and Ideas Discussion [original thread]
Aglais wrote: HeXxploiT wrote: Also I would invite pilots to present any downside to having an actual physical currency although I can't imagine there are any. Wouldn't this completely dissolve trade hubs? People already camp gates almost...
- by Adunh Slavy - at 2014.05.07 23:09:00
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42. We demand tactile currency! - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: By ending the gold standard, it opened the way for free markets. 100% absolutely wrong. Half of a transaction is controlled by a government or semi-government entity, primarily central banks. That is hardly a "free m...
- by Adunh Slavy - at 2014.05.07 22:57:00
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43. We demand tactile currency! - in Player Features and Ideas Discussion [original thread]
On another note, I suggest a few people in this thread read Carl Menger's Origins of Money, you'll perhaps look far less ignorant. http://library.mises.org/books/Carl%20Menger/On%20the%20Origins%20of%20Money.pdf
- by Adunh Slavy - at 2014.05.07 21:27:00
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44. We demand tactile currency! - in Player Features and Ideas Discussion [original thread]
I like the idea of being able to export our ISK as a 'thing' however in the game, what purpose does it serve?
- by Adunh Slavy - at 2014.05.07 21:23:00
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45. Sticky:[Summer 2014] Calling for feedback on Assembly Line Settings - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: We are also not certain of the usefulness of the "good standing discount %" and "bad standing surcharge %" entries since player groups usually do not want to allow access to such lines to their enemies in the first place. B...
- by Adunh Slavy - at 2014.05.07 09:36:00
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46. Ice Mining Crystals - in Player Features and Ideas Discussion [original thread]
Dunno if I agree with the idea or not. Going to throw out a variation on the idea. What if you could fit a crystal that essentially refined as it mined, and gave a slightly greater yield to whatever it was that crystal was good for. For example ...
- by Adunh Slavy - at 2014.05.06 09:53:00
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47. Tracking Formula visualized in Tactical Overlay - in Player Features and Ideas Discussion [original thread]
/signed
- by Adunh Slavy - at 2014.05.06 00:58:00
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48. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Can we fit them on freighters?
- by Adunh Slavy - at 2014.04.28 18:09:00
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49. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Loraine Gess wrote: Would only work for collateral asset (without lockdowns, etc) because otherwise it'd have to force wallets negative. Meaning anyone could simply loan themselves shitloads of money... And if you think EVE doesn't have a rea...
- by Adunh Slavy - at 2014.04.27 23:59:00
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50. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Why does margin trading even exist? (and yes, I have it trained to level five too) Here we have a skill where some magical omnipresent NPC can snatch ISK from wallets all over the galaxy and enforce a rule. Margin trading in effect, though convol...
- by Adunh Slavy - at 2014.04.25 23:54:00
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51. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Some sort of long term loan contracts would be nice, with durations up to six months. Something that could be used to place collateral in escrow. If the borrower fails to pay on the due date, loaner gets the collateral. Granted it was apparently...
- by Adunh Slavy - at 2014.04.02 22:05:00
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52. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
unimatrix0030 wrote: Absolutly no wormhole stabiliser it would ruin w-space. But i would love some mobile units to ruin 0.0 LOL, no bias here :) What would be wrong with a stablization deployable? Long as someone can come by and blow it...
- by Adunh Slavy - at 2013.12.03 14:42:00
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53. CCP Why are you so LAZY with some of your faction ships?! - in Player Features and Ideas Discussion [original thread]
WTB Ammatar ships
- by Adunh Slavy - at 2013.11.30 14:15:00
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54. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile refining array - Uses small amounts of fuel, something over supplied, say heavy water. Works about as well as the standard pos refining array. Mobile POCO siphon - Maybe only useable in low and null, other wise there would be 50 million of...
- by Adunh Slavy - at 2013.11.28 04:04:00
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55. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Quote: The solution we proposed to the CSM initially was based around the idea that if you didn't have enough money in your wallet to back an order, that order would be cancelled. This would still allow traders to benefit from being able to ha...
- by Adunh Slavy - at 2013.11.28 03:43:00
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56. Contractible Shares - Not a new idea, not a bad one. - in Player Features and Ideas Discussion [original thread]
/signed
- by Adunh Slavy - at 2013.10.23 00:05:00
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57. [proposal] Take nocxium out of highsec and thereby buff lowsec - in Player Features and Ideas Discussion [original thread]
No low sec ores should be in high sec, ever. Nox in Pyro is fine, no big deal. All belts should be moved to grav sites, just make them bigger with bigger high sec rocks. Oh and nerf rat loot reprocessing.
- by Adunh Slavy - at 2013.10.23 00:03:00
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58. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Looks like an interesting idea has been pre-nerfed into meh.
- by Adunh Slavy - at 2013.09.13 02:39:00
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59. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Add a fuel bay, use heavy water for this extra mode. And why no logistic support? Seems kinda silly. Letting them receive logistic support would add more dynamic to the battle field, not less.
- by Adunh Slavy - at 2013.09.10 18:39:00
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60. Procurer/Skiff 1.1 tweak? - in Player Features and Ideas Discussion [original thread]
Need more ore cargo, if they were intended to be the solo mining ship.
- by Adunh Slavy - at 2013.07.19 18:39:00
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